This talk explores the use of Quartex for creating a digital exhibition that is an introduction to both ideas in video game history and to items in the Syd Bolton Collection at the University of Toronto Mississauga Library, the largest video game collection at an academic library in North America, uniquely designated for research rather than circulation or archival preservation. Talking points include the pros and cons of using Quartex digital collections as an exhibition platform, the challenge of exhibiting and exploring video game technology, and insights for any special collection that includes unique or unconventional media.